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![]() The same input shape can produce completely differently looking trees. All depends on what you need. By dragging a few sliders you can decide what kind of tree you want to make. ![]() Any shape is suitable to shape a tree. You can use a bunch of balls, cubes or anything you like. ![]() Shapes do not need to be complicated. Actually in most cases simpler input geometry produces better looking trees. Even two polygons are enough to make an interesting plant. ![]() TreesDesigner 1.5 allows to grow secondary branches (twigs) that do not have to conform to the shape. This gives denser and more natural looking trees. Example above has just a few main branches with some twigs growing from them. ![]() You don't need to worry about geometry used to create the tree. Strategically positioned planes do as good job as any other geometry. Just remember that branches will end on the geometry provided and rest of the tree will be fitted to allow them grow to there. ![]() Planes stuck on top of each other are great to produce pine trees and other evergreen ones. ![]() Two spheres... ![]() Need a fantasy tree - a circle can do the job :-) ![]() Any shape is worth a try! In TD1.5 it is even possible to have multiple trunks! | |||||||||||||||